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Darkest dungeon modding skills8/23/2023 This video proposes an Occultist, Jester, and Arbalest combination: aside from the obvious synergy between Occultist and Arbalest, the Jester's Battle Ballad solves the party's speed issues, while also boosting the Arbalest's aforementioned CRIT.Īs with most things in Darkest Dungeon, the effectiveness of marks is ultimately situational. ![]() One final caveat about the Arbalest is her slow speed. In these cases a marking hero can view a mark as simply an additional source of damage, especially if they themselves cannot reach rank 4. Grave Robbers and Highwaymen tend to equip Thrown Dagger and Pistol Shot, respectively, in order to hit rank 4, while the Shieldbreaker's Captivate is comparable in damage to her bread-and-butter ability, Pierce. Its main benefit is that it can reach rank 4, allowing the Bounty Hunter to indirectly damage the back rank via a teammate.Īside from the big three, the other mark-boosted skills, while not boasting as high a synergy, nonetheless are useful in their own right. Mark for Death, unfortunately is lackluster as a PROT debuff-it has an average debuff chance, requiring a trinket (which Bounty Hunter lacks) to be reliable. Even ignoring the mark, it is one of the most efficient ways to neutralize PROT in the entire game. Target Whistle has an absurdly high debuff chance (170% at the highest level) lasting four turns instead of the usual three, not to mention a higher amount of PROT reduction. Additionally, since the Occultist is not a strong general damage dealer, Vulnerability Hex serves as a way for him to indirectly damage enemies, especially in the back rank.Ī similar comparison can be made between the two PROT-debuffing marks, the Bounty Hunter's Mark for Death and the Houndmaster's Target Whistle-both are superficially similar but serve different roles. On the other hand, the Arbalest would much rather spend her turn using Sniper Shot. However, the Occultist is a much faster hero-with, all else being equal, an ~80% chance to act before the Arbalest-and thus a better marking hero. Both skills appear similar, applying a mark and a debuff to the targeted enemy's DODGE. Consider, for example, the Arbalest's Sniper's Mark versus the Occultist's Vulnerability Hex. That said, not all marks are created equal. One popular and reasonably effective party is the "mark party" comprising the three damage dealers above (Arbalest, Bounty Master, and Houndmaster) along with the Occultist, in some order-each hero can apply a mark, and most can deal bonus damage to marked enemies. It is recommended to pair fast mark-appliers with heroes who can take advantage of marks. Since the mark must be applied first, understanding speed is crucial when building a mark party. Of particular note is the Arbalest's Sniper Shot its ridiculously high buff to CRIT, on top of the hero's base CRIT (the highest in the game), transforms the Arbalest's otherwise middling attack into a formidable source of backline damage. This means that a mark effectively pays for itself in terms of damage, and becomes only more efficient with subsequent attacks. The Arbalest, Bounty Hunter, and Houndmaster all have skills that, at the highest level, roughly double their damage against a marked enemy.
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